How To Play

Setup

  1. Each player takes 1 HP disc. (Set to 20)
  2. Shuffle all 3 different decks. (Offence, Defence and Unique)
    (Offence and Defence decks are known as Action decks)
  3. Every player draws 1 Unique card.
  4. Every player draws 5 cards. (Any combination amount from the Offence and Defence decks)
  5. Keep the 2 decks seperate with seperate discard piles.

Turn Rules

  1. Draw 2 cards from any of the Action decks.
  2. Your hand is limited to 8 cards.
  3. At the start of your turn, if you have 8 cards, you may not draw any cards.
    (Having 7 cards in your hand will only allow 1 card to be drawn)
  4. During your turn, you may play as many SPECIAL cards as you want.
    (SPECIAL cards can only be played before you use an attack card in your turn)

Cards and Effects

  1. UNIQUE cards are powerful cards that can be used at any time in the game.
  2. POISON causes 1 point of damage for every poison mark you have, at the end of your turn.
    (This can only be removed by card effects or when zeroed)
  3. BURN causes 1 point of damage for every card you play while under the effect. This is a turn-based ability.
    This can only be removed by card effects or BURN running out.
  4. All cards explain their Actions & Effects.

Rule of Target

  1. The “Rule of Target” highlights a player each time they are targeted in a round by turn ending attacks.
  2. When you are the “Rule of Target” for the second time in a round:
    Draw a card before anything else happens.
  3. When you are the “Rule of Target” a third time in a round:
    After resolving the 3rd attack, gain 4 HPdraw a card and become immune to all damage for the rest of that round, also ending the attacking player’s turn.
    (If you get zeroed, you still heal 4, draw a card and become immune)
  4. “Rule of Target” resets each new round.(The starting/first player of the game)
    However, if the first player in the new round attacks the same target the last player did, the “Rule of Target” effect continues as if it was the same round.

Technical Rules

  1. Unique cards may never be shown to other players, only when it is being played. (For safe keeping, keep it facedown in front of you)
    Unique cards can’t be stopped or evaded in any way.
    A Unique card can only be used once, then it is done for that game.
    Never look at the ramaining Unique cards after they have been drawn.
    You are not supposed to know which are in play and which aren’t.
  2. If you can’t or don’t want to attack at the end of your turn or don’t want to attack after using ‘Avoid & Counter’, just state you don’t want to.
  3. Skipped: If your turn was skipped, you treat it as an ‘end turn’, you still take poison damage and remove a burn token like normal.